fwdDREAMERS

 

Technology Development

Lucid D.R.E.A.M - Preview here

Digital and Electronic Arts Distribution solution

Weird Nest is building a solution to the problem of publishing and distribution of live data-responsive works. Their solution is called “Lucid”.

Artists making data responsive (or digital interactive) work that is dispersed through mobile, desktop, laptop of VR devices have very limited and expensive choices for publishing and distribution. 

A digital shopfront for data-responsive art that has compatibility for multiple devices built into it. Experiences can be designed for 1 person, multiple people in close proximity, multiple people in very distant proximities, in conjunction with live elements (i.e for a live performance) or just experienced unto themselves on personal devices. 

There are plethora of possibilities for expression;

  • location interactive tour guides designed by artists

  • velocity interactive art for car rides

  • works of music that require 3 people running the app in close proximity in order to listen

  • a stadium of people participating in a massive interactive light and sound art experience

  • weather-response art

  • sound-responsive VR experiences

  • generative poetry based on your call data for the last 2 days and your location

Whatever an artist can dream up in interactive/data-responsive land, we reckon we can give it a shot at reaching an audience that’ll appreciate it. 

Business Model?

We're a not for profit. Any surplus goes to commissioning or developing artists. Obviously if we commission art for the platform, that will increase the user base (though we anticipate artists wanting to distribute on the platform without us having to commission them because there currently is no distribution platform dedicated to digital art). If live performance artists use the app for interactive elements (such as with our work, The Instruments) immediately an organic growth strategy enacts through touring such works to major festivals locally internationally.

Demand?

The focus groups held so far (in a study conducted in 2018 and recently in 2020) indicate a high demand for this from the artists themselves. The audience demand is not measurable until we publish. How could the audience for Film be determined prior to the first cinema? We're not really talking about an artform that is ubiquitously available to the general public yet on an every day basis so we'll see! I've got financial modelling ready to be reviewed, however.

Want to know more?

get in touch! andrew@weirdnest.com